Game over for Hollywood,because Seedance 2.5 can do all action scenes within low cost budget This scene is made with Seedance 2.5 on polloAI. Prompt: Ultra-photorealistic LIVE ACTION, AAA Hollywood Blockbuster, premium semi-CGI VFX, grounded historical action. ARRI ALEXA 65, IMAX cinematography, Panavision anamorphic. One continuous uninterrupted shot, permanent 40° Dutch Angle. Ground-level IMAX tracking centimeters above fortress streets, Extreme Fast Orbit, aggressive crash zoom, violent whip pan, FPV pursuit, reverse tracking, low-angle pursuit, extreme macro eyes/sword grip/boots/weapon impacts/facial expressions. Hyper slow motion ONLY 0.2–0.35 sec during decisive impacts. Battlefield NEVER empty; dozens of elite Templar warriors remain visible. No static camera, gameplay framing, or music. LIVE ACTION CHARACTER LOCK @Image1 uses weapon from @Image2. A shadow assassin wearing a dark charcoal tattered cloak, deep hood, leather belts, red sash, dark combat boots, carrying a long curved sword. His face is partially shadowed by the hood, but his calm, focused eyes are clearly visible. Long flowing dark cloak with realistic fabric folds. Preserve Image 1 exactly: face, hairstyle, body proportions, skin, clothing, cloak, identity, natural eye color. COMBAT STYLE Extremely refined and aggressive high-speed sword style fused with Taijutsu. Sword technique combines precise blade control, rapid parries, deflections, and devastating counter-strikes. Exceptional footwork, hip/torso rotation, shoulder evasion, balance, kicks, rapid pivots, low sweeps, spinning heel/side/roundhouse kicks, jumping knees, foot traps and reverse-grip transitions. No wasted movement; every defense immediately becomes offense. BLINK SPEED Image 1 has overwhelming superhuman burst acceleration. At maximum speed, almost impossible for camera/human eye to track. Each burst leaves short black translucent afterimage, compressed air, dust displacement, atmospheric distortion. Can cross several meters in fractions of a second and reappear behind/beside/above/between opponents through visible physical movement. Camera frequently overshoots, then violently whip-pans to reacquire. LOCATION Massive original Alhambra fortress complex, 15th century Granada, Spain. Stone fortress walls, tiled rooftops, narrow stone alleys, wooden balconies, courtyards with fountains, towers, warm Mediterranean sunlight casting long golden shadows. No recognizable copyrighted symbols or exact landmark replicas. Main battle tears through the broad central avenue and rooftop levels. ENEMY WARRIORS Dozens of elite Templar knights in grounded 15th-century armor: chainmail, surcoats, helmets, cloaks, and swords. Coordinated acrobatics, rooftop pursuit, rapid melee and tactical formations. No recognizable copyrighted uniforms or clan symbols. 00:00–00:03 Ground-level IMAX tracking races through the crowded central avenue as dozens of Templars descend from rooftops, balconies and elevated walkways. One attacks from the side; Image 1 tilts backward, blade missing face by centimeters. Extreme macro calm eyes. Image 1 rotates sword into a one-handed parry — CRACK! Steel clashes. Image 1 redirects attacker downward, steps onto enemy shoulder and launches upward. Mid-air rotation → violent side kick sends another Templar through a wooden market stall. Before landing — BOOM! burst acceleration, black afterimage, violent whip pan. 00:03–00:06 Camera finds Image 1 already sprinting across a sloped tiled rooftop while multiple Templars pursue across neighboring roofs. Low-angle tracking from street below. Throwing blade crosses lens; Image 1 ducks without slowing. Another warrior leaps between rooftops. Image 1 plants one foot on a chimney structure, runs two steps sideways along wall, launches backward over attacker → mid-air sword deflection → immediate spinning heel kick sends Templar through roof tiles. Image 1 lands on roof edge and instantly bursts treme burst
